Thursday 2 June 2011

visual interface

My game will be a first person slasher game. which will be controlled with a wii remote style sword. this will actually be a decent sword controller. not a s**t piece of plastic that cant read most moves.
the game will feature waves of attacking creatures with evolving swords and guns as you kill more enimies. the sword will respond fully to the players movements with all blocks and swipes, allong with stabs and slashes. the game will be called "Archhell Highway"
Crossblade

Element Blade

Reverse Blade

Creative thinking 1 and 2

zombie wave.
man with big shoe
cheerleader
chocolate listening to hardcore wearing a top hat and has a mustache.
emo frankenstein
and the muffin shaped thing?

paddle ball.
chain smoker
rectangle person.
smug face segway guy
smug face ballon head
horrible spartan
Perspective road

Perspective room
"Tree of Death"
(environment developed)
The tree of death is where you start in the beggining of the game. you wake up dead and need to find out how to get out.
the angel has been there since the beggining of the world.

Thursday 26 May 2011

Game analysis of "Minecraft".
   The FP (first person) has a very normal HUD (Heads Up Display). it uses the on-screen hotbar so you can use selected items with going into the inventory screen every 20 seconds. the player can hold up to 10 items in his hotbar, these can be accessed by using the number keys located on the top of your keyboard. The health bar and durability of your armor can be found slightly above the hotbar. to indicate you are taking damage the small hearts will decrease bit by bit depending on how much damage you've taken. Armor will help decrease the amount of damage taken, when thats completely gone your health will take normal damage. The held item is shown on screen, it can be identified in the hotbar with a white selection tool on them. all items in game can be shown in inventory, with or without hacks. 


Minecraft does have multiplayer, it is basically the same as single player except that some things that require one player usually require all the people on the server to do the action at the same time. like going to bed and entering portals.


Tuesday 17 May 2011


Character further developed.
inked and rendered

Hand of silence.
inked and rendered

The second hand of silence.
inked and rendered

The 3rd hand of silence.
inked and rendered




Omar. Originally named steve. Fronty veiw, Back view and side veiw

Car. Inked and Rendered